Tony Hawk Pro Skater 1+2 Demo Thoughts
This past Friday, the demo for Tony Hawk Pro Skater 1+2 was released. I anxiously waited for it to unlock at 11 AM and I started playing right away. The demo is very limited. It includes the Warehouse level from Tony Hawk Pro Skater and allows for a two minute single session playing as Tony Hawk. That means you can skate around get points and earn cash, but there are no goals to accomplish, tapes to collect, or boxes to hit.
I’ll be honest, I was a bit bummed they didn’t offer a few of the goals, but this truly is a demo that just gives you a taste of what is to come. The graphics look nice. They are crisp, run by a good frame rate, and are modernized, but not in a way that disrespects the original level design.
The gameplay is good, but also slightly different than what I expected. I guess, deep down, I thought this was going to be a re-skinned version of Tony Hawk 1+2, but it’s not. The skater plays more like the characters from the later games like Tony Hawk Underground, which means they have actual weight to them. The game moves at a solid pace, feels natural, and doesn’t remind me of the floaty, slow engine that Tony Hawk HD used.
My only true complaint in the demo comes with the falling off animation. The game utilizes this cool VHS glitch to put you back on the board, but it has a loud sound effect, almost like a record scratch. This really breaks up the awesome soundtrack and I found myself fuddling around in the settings to turn down the actual sound effects so that the music wouldn’t be so disturbed. It’s a small irritation, but an irritation nonetheless.
So far, I really like what I have seen from the demo and I can’t wait for the game to release on September 4th.